“Through VR we become more compassionate, we become more empathetic, and we become more connected. And ultimately, we become more human.”
— Chris Milk, VR innovator + entrepreneur
Sample Airport - Technical Development process
Departure Journey - Walkthrough Path Close up
Below are maps of a sample airport, defining the departure and arrival paths of travel that we intend to recreate (Yellow Path), called “The Walkthrough Path”. We have also outlined an area that will let the user free roam within (Green Area), called “The Interaction Area”. The final area we have outlined here (Red Area) in these two maps is called “The Sightlines Area”.
The sightlines area are areas that can be seen from the other areas but not accessed by the user. On top of that, we are looking for a reference to the layout and the general look of the security areas as well as a reference to any machine that a passenger would use to go through one of these security areas. We need a reference to these areas to complete the space and create an immersive environment.
We are most interested in getting references for the Walkthrough Path areas. However, because we are working in Australia, we can’t collect references ourselves, so we are relying on you to collect as many references as possible.
If there is an error in the walkthrough path, please update the map and continue the route as a passenger would. If there are walls or other obstacles in the way while collecting references for the Interaction Paths and Sightline Paths, please move around them and continue the path.
Departure Journey
Arrival Journey
Reference Collection Map
Following lays out the paths that we would like to take to get as much reference of those spaces as possible.
The way we would like to you do this is to use a camera (e.g. Go-Pro or Video Camera) and walk through the space following the paths that we have laid out. In order of importance here are the paths we would like you to video:
The Walkthrough Path
Please walk this path one way then turn around and walk it in the opposite direction.
Please get as many references for the security areas as you can.
The Interaction Area
Please try and capture the left and right of the paths as well, by slowly rotating left and right on the spot every few meters.
The Sightlines Area
Please try and capture the left and right of the paths as well, by slowly rotating left and right on the spot every few meters.
Floor 2 Reference
Floor 1 Reference
Good Examples of what we are asking you to do can be found here:
This is Singapore's Changi Airport Today After 2 Years Into the Covid-19 Pandemic By Discovery Strolling Tours TV
4K Airport Tour : Changi Airport During the COVID-19 Pandemic on 18 November 2021 : SINGAPORE! By Ambient Walking
Whats next…
This is an example of how we would like you to photograph the Machines that a passenger would use while Arriving or Departing.
We are looking for five clear Images per object.
One from the front of the object.
One from the side of the object.
One from the top of the object.
One from the back of the object (if possible).
Lastly one from an isometric view showing the top, front and side of an object (if possible).
Other useful points of reference would be:
Name of the manufacturer and model number.
Photos of tickets or other printables that the machine produces.
Video of the machine being used.
Interfaces being used (e.g. touch screens).
Side view
Top view
Front View
Back view
Isometric view
Deployment
In collaboration with Accelerate Solutions and the Social Impact teams at Unity, our A-UX team is aiming to develop a multi-player platform and subscription system for A-UX.
Once the initial models for the first group of airports are up and running, the A-UX team will partner with Unity’s experts to interlink these models on a custom-designed, multi-user platform, setting up the direct link to the websites of participating airlines, airports, and disability support service providers.
Unity has also developed an Operational Digital Twin System that is fully operational at Vancouver Airport. They have indicated that they intend to launch the system globally within the next year and see the potential for including A-UX in their digital twin narrative and offer.
Through A-UX there is potential to connect the experiences of departure and arrival journeys at airports across the globe, allowing people with disabilities and travel anxiety everywhere overcome challenges and experience more of the world.
Working with Unity Engine, we are on the path to developing an interface for airline website flight booking pages. When a traveller completes a booking through this interface, a button for A-UX would appear, linking them to their chosen airport departure and destination experiences.
The traveller can then choose to go to the A-UX site, subscribe and use the VR or desktop interactive experience for their chosen travel route.